- The first challenge in registering a domain name is identify a domain name that is suitable for your needs.
- Check availability of the domain name.
- Check the proposed domain name is not: a registered business name or same as a registered company name.
- Check for any trademark and common law trademarks.
- Determine the best registry (e.g. .com, .org, or .com.np).
- Once you see that the domain is available, buy it immediately. It may be available now, but not a few seconds later. There are all sorts of bots that track domain name enquiries. They act against you and register the domain as soon as interest is detected in a particular name.
- Once you have registered a domain name, you need to ensure it is renewed on time. Expired domain names become available for registration by any eligible company.
- Cyber-squatting can occur which is the practice of obtaining and holding a domain name that reflects the name or trademark of a company, with the intent of selling the name back to that company for a profit.
- Protect yourself. If you anticipate your domain name becoming popular, try to register the misspellings and the secondary versions of your domain name (the .net, .org etc.). Cyber squatter can register misspellings and the .net or .org of a popular .com domain name in hopes of selling it to the person who registered the .com of that same name.
April 26, 2017
Issues Related with Domain Name Registration
November 15, 2016
Design Principles for Modern Systems
There is a set of design principles, sometimes called the
RISC (reduced instruction set computer) design principles that architects
of new general-purpose CPUs do their best to follow. Some major ones are:
1. All Instructions Are Directly Executed by
Hardware
All common instructions are directly executed by the
hardware. They are not interpreted by microinstructions. Eliminating a level of
interpretation provides high speed for most instructions.
2. Maximize the Rate at Which Instructions Are
Issued
Modern computers resort to many tricks to maximize their performance,
chief among which is trying to start as many instructions per second as
possible. This principle suggests that parallelism can play a major role in
improving performance, since issuing large numbers of slow instructions in a
short time interval is possible only if multiple instructions can execute at
once.
Although instructions are always encountered in program
order, they are not always issued in program order (because some needed
resource might be busy) and they need not finish in program order. Getting this
right requires a lot of bookkeeping but has the potential for performance gains
by executing multiple instructions at once.
3. Instructions Should Be Easy to Decode
A critical limit on the rate of issue of instructions is
decoding individual instructions to determine what resources they need. Anything
that can aid this process is useful. That includes making instructions regular,
of fixed length, and with a small number of fields. The fewer different formats
for instructions, the better.
4. Only Loads and Stores Should Reference
Memory
One of the simplest ways to break operations into separate
steps is to require that operands for most instructions come from—and return to—CPU
registers. The operation of moving operands from memory into registers can be
performed in separate instructions. Since access to memory can take a long
time, and the delay is unpredictable, these instructions can best be overlapped
with other instructions assuming they do nothing, except move operands between
registers and memory.
This observation means that only LOAD and STORE instructions
should reference memory. All other instructions should operate only on
registers.
5. Provide Plenty of Registers
Since accessing memory is relatively slow, many registers
(at least 32) need to be provided, so that once a word is fetched, it can be
kept in a register until it is no longer needed. Running out of registers and
having to flush them back to memory only to later reload them is undesirable
and should be avoided as much as possible. The best way to accomplish this is
to have enough registers.
Data Path
Data path is a place in the CPU where the data is being
manipulated. The registers, the ALU, and the interconnecting bus are
collectively referred to as the data path. Data paths, along with a control
unit, make up the central processing unit (CPU) of a computer system. As the
data travels to the different parts of the data path, the control unit issues control
signals to the data path that causes the data to be manipulated in specific
ways, according to the instruction.
The process of running two operands through ALU and storing
the result in called the data path cycle and is the heart of most CPU. To a
considerable extent, it defines what the machine can do. The faster the data
path cycle is, the faster the machine runs.
CPU Organization/Structure
That portion of a computer that fetches and executes
instructions. It consists of an Arithmetic and Logic Unit (ALU), a control
unit, and registers. Often simply referred to as a processor.
The figure shows a detailed view of the internal
organization of processor. The major components of the processor are an
arithmetic and logic unit (ALU) and a control unit (CU). The ALU does the
actual computation or processing of data. The control unit controls the
movement of data and instructions into and out of the processor and controls
the operation of the ALU. In addition, the figure shows a minimal internal
memory, consisting of a set of storage locations, called registers.
The data transfer and logic control paths are indicated,
including an element labelled internal
processor bus. This element is needed to transfer data between the
various registers and the ALU because the ALU in fact operates only on data in
the internal processor memory. The figure also shows typical basic elements
of the ALU.
Register Organization
Within the processor, there is a set of registers that
function as a level of memory above main memory and cache in the hierarchy. The
registers in the processor perform two roles:
User-visible registers: A user-visible register is one that may be referenced by means of the machine language that the processor executes. Enable the machine- or assembly language programmer to minimize main memory references by optimizing use of registers. We can characterize these in the following categories:
• General purpose: General-purpose registers can be assigned to a variety of functions by the programmer.
• Data: Data registers may be used only to hold data and cannot be employed in the calculation of an operand address.
• Address: Address registers may themselves be somewhat general purpose, or they may be devoted to a particular addressing mode.
• Condition codes: Condition codes are bits set by the processor
hardware as the result of operations. E.g. result of last operation was zero.
Control and status registers: Used by the
control unit to control the operation of the processor and by privileged,
operating system programs to control the execution of programs. Most of these, on most machines, are not visible to the
user.
Different machines will have different register
organizations and use different terminology. Four registers are essential to
instruction execution:
• Program counter (PC): Contains the address of an instruction to be fetched.
• Instruction register (IR): Contains the instruction most recently fetched.
• Memory address register (MAR): Contains the address of a location in memory.
• Memory buffer register (MBR): Contains a word of data to be written to memory or the word most recently read.
• Program counter (PC): Contains the address of an instruction to be fetched.
• Instruction register (IR): Contains the instruction most recently fetched.
• Memory address register (MAR): Contains the address of a location in memory.
• Memory buffer register (MBR): Contains a word of data to be written to memory or the word most recently read.
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